Working on the same project for a year, it starts to wear on you after a while. Still, as of late I've wanted to move onto something new. I'm going to have an alpha build by November, and from there it's simply a matter of adding whatever extras I'd like to add (which will probably be a significant amount, knowing me). FIRE EMBLEM ELIBIAN NIGHTS GBA DOWNLOAD CODELiterally all that remains is to code two chapters, and I could release it as a complete product. In fact, it's progressing at a strong pace. Proof that I actually mean Business (Screenshots)Įlibian Nights is still on. I apologize in advance if your favorite obscure/useless character gets the axe. My goals are as follows to increase class diversity, to spread out recruitment more evenly, and, most importantly, to do as little damage as I can while working to improve this aspect of the game. I will be cutting characters, and I will be adding new ones too. Bord and Macellan? My apologies, but it's looking like they won't be returning this time around. Matthis, for instance? He's been made into a Wyvern Rider, since there are no 1st tier wyverns in FE1. That's nine units of the same class, four of which are (in most regards) utterly worthless characters. FIRE EMBLEM ELIBIAN NIGHTS GBA DOWNLOAD PLUSThere is no reasoning behind having six Cavaliers, plus three Paladins. I feel that FE1's cast is extremely bloated. In terms of cast, that's where things get a tad more iffy (and, likely more controversial). The script is being completely overhauled, with new scenes and dialogue being added left and right. I'll also be using some of the Shadow Dragon add-on chapters, or, at least, their concepts for gaidens in this game (not the prologue, though it's referred to in the opening). I'll be filling things in with some completely new chapters. While many chapters will be overhauled regardless, I feel that FE3's cuts were appropriate. I'm leaning more towards FE3 Book 1 as a base, at least in terms of chapter arrangement. There are three different iterations of FE1 FE1 itself, FE3 Book 1, and Shadow Dragon. FIRE EMBLEM ELIBIAN NIGHTS GBA DOWNLOAD FULLMy goal with this project is to re-imagine FE1 in a way that brings out its full potential maintaining the nostalgic feel of "this is the first game," while still creating a new experience. The class system stayed outdated, characters remained incredibly undeveloped, the plot was still minimal, and, overall, an opportunity to truly bring the first game into the 21st century was squandered. The chapters were still incredibly systematic opening text (oh shit, here are some enemies), prep screen, fight enemies, seize castle for every map, ending text (we won but we still have to keep fighting). It got a new coat of paint, a nice translation, and a few new gimmick features but, by and large, the major advances that the series had made were ignored. Intelligent Systems did a decent job on FE11, but I really feel like the game still felt 20-years old. Essentially, ever since I played Shadow Dragon. Basically, this is some tomfoolery that I've been wanting to attempt for a while now.
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